Thanks again and have a very joyous holiday season.
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Whether you are a savvy blogger or a smart, hands-on small business owner who uses the web to connect, market and sell- there is one major part of the RoI jigsaw puzzle- tracking your off-site marketing campaigns. Sure you can use some existing ad tracking applications- but knowing that blogging and start ups are cash stranded, that might not be a very good idea.
I recently developed a marketing tool- a simple spreadsheet app that you can use to generate tracking tags for your marketing campaigns. And it is not just for online marketing, if you are creative, you can even use it for tracking your offline campaigns.
Interested? Read on. One caveat though. This works if you use Google Analytics (GA) as your web analytics tool. Not too much of a problem I presume- as GA is free and going by the success of it, it is likely that you’d be using this any which ways. In case you do not, I recommend that you do. (No- not getting paid to say this).
To access the tool, click on the link: ChasingTheStorm campaign tracking tool
It is a Google Docs spreadsheet- so you can log in using your Google ID, export the cells in your excel or spreadsheet, follow some simple instructions- and there you go.
There is a detailed explanation on ChasingTheStorm on how to use the sheet. Some details are also available on Google Analytics blog - and the inspiration to make the tool comes from there, though I have explained in a manner I thought would add value to the discussion. Of course, Google does not have a tool- they just have the theory.
Essentially- the sheet has 5 columns that need filled up- all according to your understanding and convenience. The 5 columns refer to the campaign variables that you as a marketer- populate. These variables will tell you about the source of the referrer and give you more detailed insights into the traffic emanating from your various campaigns.
The last cell has a formula that need not be changed- as it takes on the inputs from all those cells and then automatically develops a redirect/tracking code/tag.
What are the ways you can use this (there could be many ingenious uses that you can use this for):
Are there any other ways that you think you can use the tracking for? Let us have the discussion continue for the benefit of all.
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Just in time, perhaps, for those of us who haven't yet sent all our Christmas cards, Skype this week launched Skype Video Cards, as both an application in Facebook and also as a standalone feature at SkypeVideoCards.com.
The concept is quite simple and it works well as a Facebook application. You choose a basic card, record your video message and send this to your friends. They receive a personalised flash video message from you (and with Skype branding!). It's a nice application, and out with good timing as we enter the festive season with a force. It's simple to use (in four clicks you can create a card), creates a personal message and sends a flash video card which means it can be viewed directly from a web browser.
One question that this application raises is why is Skype doing this? As some people have noted, the video card tool doesn't make use of any Skype technology, it doesn't even integrate with your Skype contacts list to send to your friends.
For me this doesn't matter, especially not for the Facebook application. If this were only a standalone feature, then it would be odd that it didn't actually showcase the product whose brand it carried. But in Facebook, and indeed in other social networks, it is not so easy to market and product-place in this way.
As we've written about before, it can be very difficult to advertise in social networks. Primarily because social networks are social environments with social rules. People are there for their own, personal reasons - to upload their photos, network with their friends, plan their events and talk about issues that are of interest to them. It's a 'me' space and when brands enter this they need to be fully aware of the social rules they must abide by. It's not that easy to just place your product in front of people or pump your marketing message to them.
This is why the Skype Video Card application works for me. Rather than trying to integrate their actual product and develop an application that people will use and forward to their friends. Instead they opted for the solution of creating an application that creates real value for the users (especially those who have forgotten to send holiday greetings already) and allows the Skype brand to be associated with this.
Facebook and other social networks can be scary places for brands, and difficult places for them to succeed in. My advice: think first how you can add value to the users experience and then put your brand on it. You have a great chance of being successful, and of getting that brand forwarded round the internet faster than you could hope for.
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After many years in development, this week Sony launched PlayStation Home, an online community for Playstation gamers.
The community is something of a virtual clubhouse for PlayStation owners. All registered PlayStation Network users will be able to create their own avatar and then interact with others in a 3D environment. Some are calling this a cross between Facebook and Second Life, but this is really an online community of gamers. Members will be able to chat with and text each other, build their own 'home' and explore those of other members, and take part in mini games and special events.
Building on the popular chat functions that sit alongside many online games, the concept of a central community that allows members to meet and join games has been in development for a number of years. The beta launch of PlayStation Home this week shows us what Sony has to rival Microsoft and to enhance the gaming experience. As Kazuo Hirai, president of Sony Computer Entertainment, says:
PlayStation Home is truly a promising network community service. We are committed to providing PS3 users with exciting gaming experiences with PlayStation Home and together with our partners and users, expand the new world of interactive entertainment as we move forward.
To some extent Sony is providing its gamers with something they have wanted for some time - a way to meet and exchange with other gamers, to easily identify and join multi-player games and to extend and enhance their experience of using the PlayStation.
There has been much discussion over the last couple of days about the actual functionality and use of PlayStation Home. Microsoft called the technology as "outdated" and some features are not yet live - streaming video and music will be in a later release. But overall response from gamers themselves has been quite positive.
Undoubtedly Sony hope that Home will be a success, and for me success would be if they retain gamers for longer periods of time because of this. They can monetise Home quite easily, either by selling functionality or features within the environment itself (such as selling houses or other property to users or taking a cut of peer-to-peer sales). Or they can monetise through charging for downloads, streaming music and video and entry to special events and games. And let's not forget the benefit they might be able to get from advertising if they so desired.
This kind of online community may seem like a clear candidate for success, and it is certainly true that the members share a common interest and goal (something that is critical to success of any community). But perhaps the real marker of success will be if the community fills a real need that the members have. Home needs to focus on gaming and on making gaming, easier, more fun and perhaps more challenging. They're not building a new Second Life (or Facebook, Bebo or anything) as some people have suggested. Rather they've identified a need that their gamers have and are using social media and online communities to help meet this need. Always a good strategy.
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I'm a big fan of mobile operator Orange's involvement with film and cinemas in the UK - from their amusing adverts in cinemas (including this with Rob Lowe) to their Orange Wednesdays offer where Orange customers can take a friend to the cinema for free.
To date they haven't formally used social media to engage people around their film associations, but this week they launched The Film Club. In Facebook and Bebo, this 'club' is actually an application that gives users access to free preview screenings, exclusive competitions, trailers, reviews and other film related content. The Club also lets you see which of your friends are taking advantage of the Orange Wednesdays offer, and if you're not an Orange customer you can poke your friends who are and ask them to take you.
For Orange this move is all about capitalising upon their association with film and being seen as providing a place for people to share this passion with them. As Spencer McHugh, head of brand communications at Orange, says:
The new Film Club communities give movie fans on Facebook and Bebo a place to come together and chat about the things they love most.
At FreshNetworks we talk a lot, and have indeed posted a lot in the past, about the difference between online communities and social networks and about how building a community online is as much about building an actual community of people as it is about doing it online. What Orange have done with their Orange Film Club is to cleverly and astutely leverage social networks (in this case Facebook and Bebo) to help connect their users and act as a portal for all their film-related content and activities. But building a true community in these social networks is notoriously difficult for a brand to do.
People invariably spend time in social networks for very self-centred issues - it's a 'me' place where I upload my photos, plan my events, talk to my friends and join groups that reflect me. From this angle it is clearly a great place for Orange to bring together all of its members who engage with it on film - taking advantage of their offers or watching their content. This one-to-one relationship between Orange and individual fans or customers will continue. Building a real community, where it is these fans who also grow the discussions and content and where they talk to each other and form bonds might prove more difficult.
A community tends to have a common purpose or something they are all contributing to, it tends to have no leaders but everybody (brand and fans alike) being equal members) and it needs careful design and guidance to make it grow and flourish (a bit like a garden can grow on its own but needs a gardener to look at its best). In Facebook (or any social networks) it's difficult to do the latter and as a very public space people are often unwilling to start discussions and build that real community feel.
So if Orange wanted to build and grow a large and flourishing film community, they may find doing it in Facebook or Bebo hard. If, on the other hand, they want to bring together all their activities and fans in this space into a convenient place then things will be much easier to do. I suspect this is what they want - making it easier for both parties to find content and engage on film. However, I hope this is the precursor to something. I hope they are planning an online community here. It could be great, and their brand could really help it to work - online and on the go.
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